AI Insights · Timothy · July 2022
Top 5 iOS Shopping Games in Australia for Q2 2022
Explore the performance of the top shopping games on iOS in Australia during the second quarter of 2022, covering trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five shopping games on iOS in Australia showcased interesting trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into the performance of these popular games.
My Mini Mart from SUPERSONIC STUDIOS LTD saw a notable increase in weekly revenue, starting at $463 in mid-April and peaking at around $3K by the end of the month. Weekly downloads spiked to 12.8K in mid-April before stabilizing around 5K by the end of June. Active user numbers grew from 11.7K at the end of March to a peak of 23.1K in late April, then settled to 12.6K by the end of June.
Cashier 3D by Rollic Games had a steady decline in weekly revenue, starting at $160 at the end of March and dropping to $10 by mid-June. Weekly downloads fluctuated, peaking at 3.8K in late May, and declining to around 1.9K by the end of June. Active users followed a similar trend, decreasing from 10.3K at the end of March to around 8.1K by the end of June.
Shopping Mall 3D from Brew Games experienced consistent weekly revenue, peaking at $742 at the end of May. The game saw a surge in weekly downloads, reaching 3.4K by the end of May before tapering off to 1.2K by the end of June. Active users increased significantly, starting at 529 at the end of March and peaking at 5.1K by the end of May, before settling at 3.6K by the end of June.
Fashion Universe by Voodoo had a relatively low revenue trend, peaking at $313 in late April. Weekly downloads peaked at 3.2K at the end of March, then fluctuated around 1.2K to 2.5K through June. Active user numbers started at 9.4K at the end of March, saw a dip in April, and then stabilized around 6.5K by the end of June.
Idle Supermarket Tycoon - Shop from Digital Things maintained a steady weekly revenue, peaking at $653 in late May. Weekly downloads showed a consistent pattern, reaching a high of 1K at the end of June. Active user numbers were stable throughout the quarter, starting at 2.3K at the end of March and ending at 2.9K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.